The cloud gaming market will reach $ 1,861.3 million in 2028; The emergence of 5G technology and the high use of smartphones to drive growth, according to Fortune Business Insights ™


Major Companies Covered in Cloud Gaming Market Research Report are Microsoft Corporation, NVIDIA Corporation, Ubitus Inc., Vortex (RemoteMyApp Sp. Z oo), Google Inc., Amazon Inc., Intel Corporation, Tencent, Sony Corporation, Blacknut, Playkey, Loudplay, Apple, Inc., Electronic Arts, Inc., Hatch Entertainment, Jump Gaming Inc.

Pune, India, June 03, 2021 (GLOBE NEWSWIRE) – The world cloud gaming market is poised to take advantage of the growing use of smartphones. The GSMAi report, for example, said that by 2025 around 80% of people will have access to smartphones, while in 2019 there were around 5.2 billion smartphone connections worldwide. This information is provided by Fortune Business Insights â„¢ in a report titled “Cloud gaming market, 2021-2028. According to the report, the market size is expected to grow from $ 169.2 million in 2021 to $ 1,861.3 million in 2028 at a CAGR of 40.9% during the forecast period. It stood at 121.3 million dollars in 2028. , $ 2 million in 2020.

COVID-19 pandemic: demand rises supported by lockdown and work-from-home measures

The COVID-19 pandemic has severely affected supply chain units and manufacturing facilities in various industries across the world. It further affected the smooth sourcing of many hardware devices, such as consoles, laptops, smartphones, personal computers and smart TVs. But, lockdowns and work-from-home measures by government agencies have increased demand for cloud-based digital gaming and entertainment services. These factors are expected to propel the market growth amid the pandemic.

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The avid gamer segment held a 35.0% share in 2020: Fortune Business Insights â„¢

Based on the end user, the market is divided into hardcore gamers, avid gamers, and casual gamers. Of these, the avid gamer segment won 35.0% in terms of cloud gaming market share in 2020. This growth is attributable to the availability of cost-effective cloud technology and 5G.

Report Cover-

The report studies decisive segments of this industry containing regions, end users, technologies, types and applications. It works out the performance and importance of each segment taking into account sales volume, growth prospects, revenue share and demand. On top of that, it will help our clients get a complete picture of the market size to select the right segment for their businesses.

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Drivers and constraints-

Growing need to deliver superior gaming quality with 5G will drive growth

Several companies in the market are currently striving to deliver innovative and immersive gaming experiences to users. They are eagerly awaiting lower costs and technological barriers to attract more players across the world. To do this, they try to achieve low latency in gaming services. Cloud gaming today offers an excellent gaming experience due to the emergence of 5G technology. In October 2020, for example, Wipro reported that several gamers were planning to spend more and switch to the 5G network to gain a high-quality gaming experience. However, in some countries the bandwidth and internet connection required for these types of games may not be available. This is expected to hamper the growth of the cloud gaming market in the near future.

Regional Insights-

Increased investment in telecommunications and 5G in China to help Asia-Pacific dominate

Geographically, Asia-Pacific bought $ 45.2 million in 2020 in terms of revenue. The region is expected to remain dominant over the next few years due to strong demand for gaming content, especially in South Korea, India, Japan and China. China is expected to be the main contributor due to increased investment in 5G infrastructure and telecommunications. In Europe, the growing number of acquisitions, collaborations and investments in this industry would support growth.

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Competitive landscape-

Major players focus on new product launches and partnerships to increase competition

The global market has many players who are constantly striving to gain a competitive advantage by engaging in collaborations and partnerships with local or renowned organizations. Some of the others are also investing huge sums in unique games. Here are the two industry developments:

  • September 2020: Microsoft Corp’s Xbox plans to launch a new beta of its cloud gaming service on Apple Inc.’s iPads and iPhones and Windows 10 PC web browsers. It will help users play more than 100 titles Xbox Game Pass.

  • april 2020: Electronic Arts Inc. has partnered with Google to showcase five new EA games on EA’s cloud-based gaming platform, Stadia. By the end of the year, the company will launch Star Wars Jedi: Fallen Order â„¢ on this platform.

A list of renowned cloud gaming companies operating in the global market:

  • Microsoft Corporation (Washington, United States)

  • NVIDIA Corporation (California, United States)

  • Ubitus Inc. (Tokyo, Japan)

  • Vortex (RemoteMyApp Sp. Z oo) (Wisconsin, USA)

  • Google Inc. (California, U.S.)

  • Amazon Inc. (Washington, United States)

  • Intel Corporation (California, United States)

  • Tencent (Shenzhen, China)

  • Sony Corporation (Tokyo, Japan)

  • Blacknut (Paris)

  • Playkey (Massachusetts, United States)

  • Loudplay (Dublin, Ireland)

  • Apple, Inc. (California, United States)

  • Electronic Arts, Inc. (California, United States)

  • Hatch Entertainment (Finland)

  • Jump Gaming Inc. (California, United States)

Quick purchase – Cloud gaming market Research report:

Detailed Table of Contents

  • introduction

  • Key points to remember

  • Market dynamics

    • Macro and micro economic indicators

    • Drivers, constraints, opportunities and trends

    • Impact of COVID-19

      • Short term impact

      • Long term impact

  • Competition landscape

    • Business strategies adopted by key players

    • Consolidated SWOT analysis of the main players

    • Porter’s Five Forces Analysis

  • Global Cloud Gaming Key Players Market Share Overview and Analysis, 2020

  • Key market insights and strategic recommendations

  • Profiled companies (covered for the 10 key players only)

        • Past and current income

        • Geographic share

        • Share of business segment

Table of contents (continued)

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