Tech Mahindra will offer cloud gaming as a service to telcos, cable companies and OEMs


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Tech Mahindra has announced the launch of its Cloud Gaming as a Service offering. This service will be offered through Tech Mahindra’s cloud platform, powered by Ludium Labs. The collaboration will help telecommunications providers, cable companies and OEMs (Original Equipment Manufacturers) to offer another value-added service, which leverages their network capabilities and, in doing so, creates an additional revenue stream. This service will dramatically improve end-consumer access to games by eliminating the need for expensive game consoles and high-speed Internet connections to access computer-intensive popular games.

The B2B cloud gaming service will enhance the gaming experience of AAA – big-budget, high-profile games that are usually produced and distributed by big publishers. This will be achieved through a 5G powered low latency gaming service as a plug and play solution with a library of over 150 AAA games stored in the cloud accessible on any device and processed in periphery.

Manish Vyas, President, Communications, Media & Entertainment and CEO, Network Services, said, “The gaming industry has seen a surge in users following the Covid era, which has led to an increase in interest and growth opportunities for the industry. The evolution of 5G with its inherent low latency will play a central role in the adoption of experiences in the Metaverse and cloud gaming. We look forward to delivering cloud gaming NXT with Ludium Lab, delivering tomorrow’s experience to our enterprise customers today.

Until now, many game companies have not been able to invest the necessary time and capital in the development of such solutions because their business focus has been game development itself. This partnership will improve accessibility for businesses and consumers by leveraging Tech Mahindra’s extensive expertise in the 5G, video and cloud engineering space gained from working with the world’s largest media and entertainment companies, cloud service providers and mobile operators.

Juan José Martin, CEO of Ludium Lab, said, “Our commitment to providing an enhanced yet affordable user experience is what makes us a leading player in cloud gaming. We are delighted to partner with Tech Mahindra, which we recognize as an important, leading technology company in the world. By combining their expertise with our innovative virtualization technology and cloud gaming capabilities, our Cloud Gaming as a Service will be a game-changer in the market.

Tech Mahindra and Ludium Lab will jointly promote their cloud gaming services, targeting major companies in the telecommunications industry, such as mobile original equipment manufacturers (OEMs), cable operators, TV OEMs Smart and other organizations looking to optimize connectivity for an enhanced gaming experience. in today’s booming digital world.

Tech Mahindra’s cloud gaming service will be a customizable, white-label software-as-a-service (SaaS) service that uses proprietary algorithms to significantly reduce the cloud infrastructure required to deliver games. Games hosted on the Ludium Lab platform are safe from hacking attempts, as only audio-visual (AV) streams are delivered to each player’s device. As part of the NXT.NOW™ framework, which aims to improve the “human-centric experience”, Tech Mahindra is focused on investing in emerging technologies and solutions that enable digital transformation and meet the changing needs of the customer.

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