Microsoft Says Over 10 Million People Have Streamed Games On Xbox Cloud Gaming

More than 10 million people have streamed games on Xbox Cloud Gaming, Microsoft CEO Satya Nadella said Tuesday during the company’s third-quarter earnings call. Cloud gaming is a feature that’s only available as part of the Xbox Game Pass Ultimate tier at $14.99 per month, so the figure shared on Tuesday indicates a lot of people are checking it out. It’s also a concrete statistic in an area where there have been few – Google doesn’t break down numbers for Stadia, and all numbers shared by Nvidia for GeForce Now include people who used a free trial with no strings attached.

Game Pass proved popular, as Microsoft said in January that the service had reached 25 million subscribers, up from 18 million the previous year. That said, it’s unclear how Microsoft defines what counts as an Xbox Cloud Gaming streaming game, so we’re not sure exactly what the stat might represent, how many current subscribers are included in that streaming game count , or how much game time the company needs to count it as a stream. It’s also worth noting that you can technically sign up for a month of Xbox Game Pass Ultimate for just a dollar and then cancel, and it’s unclear how many people who did that and streamed a game could also be counted in the figure. from Microsoft shared on Tuesday.

Microsoft has invested heavily in Xbox Cloud Gaming, launching first on Android, then iOS and PC, then Xbox consoles, which means you can now stream a large library of Xbox games to a wide range of devices. (I even used it to play Psychonauts 2 on my Steam Deck, and it worked like a charm.) And as of October, the service is powered entirely by custom Xbox Series X hardware, which has improved framerates and load times, which which makes it even easier to use.

But the company also saw strong hardware sales, with Xbox posting its best March sales performance in 11 years and next-gen Xboxes becoming much more readily available. Microsoft said on Tuesday that Xbox hardware revenue grew 14%. However, Microsoft chief financial officer Amy Hood warned that the Chinese production shutdowns could affect future hardware sales, including “limited console supply”.

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