10 popular video games whose success came from YouTube and Twitch

Video games find their audience in different ways. Famous and renowned developers have base participation built in through reputation, and sometimes through inclusion in orders for new consoles. Indie developers often have a harder time gaining exposure because they don’t have a predefined fanbase.

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Instead, indie games are finding access to viral success in the sphere of online video game content. If a game becomes popular among YouTube game creators or Twitch streamers, it’s much more likely that their audience members will buy and play the game as well.

ten Among us, we were given a second chance

Although independent success Among us was released in the summer of 2018, it reached incredible heights of popularity in early 2020. Many attribute its sudden rise to Twitch user Sodapoppin, whose highly-watched streams of the game directly preceded his growing base of players.

Streams and videos of the game by other Twitch streamers and gaming YouTubers continued to follow throughout the year. This sustained growth has supported Among us long enough to inspire the developer to deliver massive updates and content expansions.

9 Five Nights At Freddy’s has kicked off a new viral game cycle

Before the explosion of content that is the Five nights at Freddy’sit is franchise, there were far fewer viral video games online. Some games were more popular than others among YouTubers and let’s play-style streamers, but their preferences rarely caught on with the rest of the gaming industry.

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Mainly due to the influence of popular YouTube creators such as Markiplier, the first Five nights at Freddy’s The game crashed onto the scene in 2014, and the indie horror genre would never be the same again. Soon, the series became a multimedia sensation and merchandising titan.

8 Hello Neighbor was a hit even before it was over

Impressively, some games gained great popularity after content creators played that were still in the early stages of development. Through programs like Steam Early Access, the general public could access, download, and play games in their alpha and beta stages.

Thanks to the influence of content creators like The Game Theorists, hello neighbor reached viral popularity while still in its alpha versions. Each new game update has fanned the flames of its fame with enigmatic details and hints of a larger, overarching story.

seven Get over it entertained with rage

One of the most frustrating games ever made, Getting over it with Bennett Foddy, reached a wider audience due to its popularity among game content creators. Among some audiences, it became known as “the game that made Markiplier so angry he threw a chair”.

Many streamers have toyed with their ability to climb a mountain using only a hammer and a surprisingly bouncy pot, and their resulting rage has entertained thousands upon thousands of viewers. Even if the complete end of Get over was meant to be a secret, players enjoyed watching others go through the grueling process of reaching it as the creator recounted their journey.

6 I Am Bread Found Lightness In Struggle

Many games have thrived among streaming audiences thanks to their ability to elicit extreme reactions from gamers. One of these games is i am bread. This strategy game involves a piece of bread trying to cross a room and turn into edible toast without human help.

While its premise was simple, it infuriated many gamers in its day. As a result, online audiences enjoyed watching it on stream or on video so they could observe content creators’ strategies for overcoming complex obstacles and their rage at failing at deceptively difficult tasks.

5 Minecraft is coming in waves

Although his success easily continued without them, Minecraft has seen several spikes in the popularity of online gaming content. Some examples include the expansive adventures of the Rooster Teeth chain in the early years and the more recent influence of scripted role-playing servers featuring popular streamers.

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Regardless of, Minecraft returns from time to time to virality. Each time it does, that boost sustains the beloved game, helping it to continue to grow and develop, which then fuels the creativity of its players to continue the cycle.

4 Slender was born on the internet

The myth of the Slenderman cryptid was born on internet forums. It is normal, in this case, that YouTube has become responsible for the popularity of the video game around its myth.

Before Twitch reached its own audience, Thin: the eight pages, its subsequent spinoffs and sequels have found significant favor among YouTube “let’s play” channels and their avid audiences. For a while in the early 2010s, no corner of the gaming-centric internet was spared by Thinthe viral influence of , whether in game mechanics or theme.

3 Bendy and the Ink Machine thrived on the hype

Bendy and the Ink Machine spawned a new element in the cycle of video game virality: serialized releases. Each chapter of the game was released individually, often without any indication of when the next installment would be available.

This created patterns of hype surrounding Bendy and the Ink Machine, as each release date announcement and trailer sparked a new wave of public excitement and theory. While the game’s legacy may not live up to the image it created in its heyday, the YouTube and Twitch communities have provided a solid foundation for its popularity.

2 Fall Guys was in the right place at the right time

In early 2020, gamers around the world were looking for ways to play with their friends from the safety of their homes. fall guys emerged on the scene, providing a relatively intuitive board game that players could enjoy together from anywhere.

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Streamers and content creators dove in, playing in groups with their friends or alone against an endless sea of ​​bean-shaped opponents. Spectators who were equally eager for multiplayer socialization immediately jumped on the trend and battled it out for the crown at the end of the obstacle course alongside their favorite players.

1 Phasmophobia was the perfect balance between horror and hilarity

Phasmophobia was released via Steam Early Access in September 2020, answering gamers’ calls for a spooky title they could enjoy together over long distances. Streamers and YouTubers immediately formed ghost hunting teams with their friends and colleagues, jumping into the game’s spooky and sometimes buggy world.

The combination of real suspenseful terror and hilarious glitches makes Phasmophobia an instant hit among internet communities. Through its first exposure to the online content creator, it remained one of the most popular games.

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